MathML Has Landed
Tuesday September 21st, 1999
Mike Shaver has landed the work of the MathML group in the tree. It's not available in the nightlies yet, but you can pull the MathML code and build it, if you're so inclined. You can find instructions in the MathML newsgroup. Check the "M9 released-- MathML landing?" thread for pull instructions. We'll let you know when it enters the nightly builds.
Thanks to Jeroen C. van Gelderen for the news.
#2 MathML Has Landed
Wednesday September 22nd, 1999 5:23 PM
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The similarity with MathML and SVG is that both need custom 'frames'. In the case of MathML, the content of frames is standard text (or content that is described with glyphs of existing fonts). Therefore, the final rendering is performed by current Gecko primitives and that's why the MathML engine is turning out compact. Where most of the work lies is in positioning the 'frames', the Style System, and the special treatment needed by the so-called 'stretchy symbols'. [OK, getting things to work pleasantly is not straightforward, and there are some tags that are just hard to implement like mtable]
In the case of SVG, the content of a 'frame' can be a geometric shape for which no drawing primitive exists within Gecko. Moreover, there are animation/effects that can be applied to these graphics. Hence more groundwork is needed to extend gfx with a good number of primitives.